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The Grand OTRef Road Trip

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The Grand OTRef Road Trip Empty The Grand OTRef Road Trip

Post by Hyphero Fri Mar 22, 2013 1:23 pm

In this game, people will want to reach their destination at 10,000 miles. Further trips require higher mileage.

You can either choose to be a passenger or a non-passenger. No dual alignments. Passengers are riding to the trip to their destination, while non-passengers don't want it to happen. Passengers can cause lucky events and non-passengers cause unlucky events.

Unlockable effects are unlocked by mileage and trips.

You need Gas, Snacks, Entertainment at 1000 miles, and maintenance at 2500 miles. 5 turns are lost in a fill-up (not counted) worth 10, speed is halved with no snacks, without entertainment special items are unusable and gas and snacks deplete 3 times as fast, and losing all maintenance causes a long and hefty repair, so much that it halves your ENTIRE mileage.

Special Items can be used any time by passengers to induce effects. Trap Items can be used any time by non-passengers to induce effects. Getting one requires double recharge (before trip 3).

Lucky and Unlucky events (recharging independently) recharge after every 3 turns, which can be changed on trip 2. A recharge of -1 [special item only] allows two effects a turn.

Allowed Lucky Events:

Gain Miles
Gain Speed
Gain Gas
Gain Snacks
Get Special Item (double recharge required before trip 3)
1000 miles: Gain Entertainment
2500 miles: Gain Maintenance
4000 miles: Protect Counter [only lose 1 every other turn] (Gas, Snacks, Entertainment, Maintenance) {up to four times}
9001 miles: Acceleration (by 1 only)
Trip 2: Faster Lucky Event Recharge, Slower Unlucky Event Recharge (by 1 only)
Trip 3: Protect Against Unlucky Event
Trip 5: Double Effect

Allowed Unlucky Events:

Lose Miles
Lose Speed
Lose Gas
Lose Snacks
Get Trap Item (double recharge required before trip 3)
1000 miles: Lose Entertainment
2500 miles: Lose Maintenance
7000 miles: Leak Counter [doubles loss per turn] (Gas, Snacks, Entertainment, Maintenance) {up to four times}
9001 miles: Deceleration (by 1 only)
Trip 2: Faster Unlucky Event Recharge, Slower Lucky Event Recharge (by 1 only)
Trip 3: Protect Against Lucky Event
Trip 4: Halve Effect

Game:

I am a passenger.

Car cruises for 50 miles.

Trip Number 1, turn 7 (pick destination or we're going to New York City)
Mileage - 410/10000
Speed - 70 mph (fast)
Gas - 94 turns
Snacks - 94 turns
Recharge - 3/3

Passengers:

Hyphero

Non-Passengers:

---

Not Chosen:

RO5


Last edited by Hyphero on Fri Mar 22, 2013 1:39 pm; edited 7 times in total

Hyphero

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Post by R05 Fri Mar 22, 2013 1:24 pm

they did this at my school once



we never even made it to disneyland I love drinking cum.
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Post by R05 Fri Mar 22, 2013 1:24 pm

agh, damnit rainbow..
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Post by Hyphero Fri Mar 22, 2013 1:27 pm

R05 wrote:agh, damnit rainbow..
Are you trying to help or hurt the car?

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Post by Hyphero Fri Mar 22, 2013 1:33 pm

The car gets on a highway!

+20 Speed

(this is a lucky effect)

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Post by RainbowDash101 Fri Mar 22, 2013 1:35 pm

kinda confusing to be honest
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Post by Hyphero Fri Mar 22, 2013 1:38 pm

RainbowDash101 wrote:kinda confusing to be honest
Each post (whether playing or not) is a turn.

Mileage increases by the speed every turn, and the counters go down by one.

Passengers can speed up the trip with lucky effects.

Non-Passengers can slow it down with unlucky effects.

Recharge is the number of turns you must wait before using another lucky/unlucky effect.

Are you a passenger or non-passenger?

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